While the Wharf Town welcomes all that are willing to put their effort for the betterment of the city, some creatures of the sea aren’t too keen on any sort of cooperation or are simply base beasts of extreme hunger and aggression. The latter part usually can be subdued with magic, potions, patrols and charming rites of the shamans and lightkeepers. Or even priests of Dagon, when the need is dire. Some need to be exterminated, treated and categories as utter vermin, threat to everyone and to the very well-being of the city. The vicious protowhelk is one of such family of devils. Lithe, nimble, light, they can run on water as well as easily dive into it to move with a speed of torpedo, their multi-fanged maws strong enough to bite a hole in a brass-plated hull. They hunt alone, fortunately, but even a single protowhelk is a dangerous prospect to any coastline outing. Fighting them is a constant drain on the city coffers as even mundane fishing trips need some sort of armed support just in case one of these beasts tries something in their ravenous hunger or simple desire for destruction…