Most Wizard Towers are long gone. The many wizards wars over the centuries always ended in the same way, like if some modus of thinking was just ingrained in the minds tainted by the arcane to raise massive towers to hurl spells and enchantments over the land of the rivals, trying to topple their growing edifices to magical mettle and super inflated egos. But their age is long gone and even when sometimes they re-emerge, people now have more means of combating them in form of xenotech and gods they pray to, as well as simply a bigger worry to cater their wills to – the Dreadwake. Nonetheless, ruins of mighty towers still can be found in various corners of Posterra, and one especially stands proud and gleaming, for it is not a ruin – in the very centre of the Sea of Salt, shimmering in scorching sunlight, stands the Spire. The only Mage Tower left intact. The reason? The Wizard who risen it was betrayed by his own creations, which slipped from under his spells, freed their will and formed unified force to topple their master and gain true freedom. They succeeded, and to this day the Tower is a thriving, if isolationist, community of equals, governed by elected representatives amongst the ogres, cyclops, evil-eyes, imps, golems, familiars and a wide variety of the Others. Now they toil for their own benefit, utilizing the mighty structure for their enterprise, housing and safety.