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Twin Spin Deluxe by NETENT

Twin Spin Deluxe was a daring project - a sequel to a highly successful slot game that wants to keep the branding in use while trying a completely new set of mechanics and math with NETENT own Cluster Pay system in place. The challenge of the design process was to keep the original game style of a classic slot with a touch of neon glimmer but improving the assets fidelity and animation kinetic fell across the entire game presentation. | All Art and Assets are property of NETENT.

Game logo takes direct visuals from the original game to connect the branding.

Game logo takes direct visuals from the original game to connect the branding.

From the start, we knew we want to work with neon symbols, but before we nailed the design to be clear and striking, we had many ideas for how to incorporate the neon lights.

From the start, we knew we want to work with neon symbols, but before we nailed the design to be clear and striking, we had many ideas for how to incorporate the neon lights.

Final sets of symbols in all of their states, from top - normal, inert, active and spun. The whole set was made with dark background of the LED screen reels so they pop with light.

Final sets of symbols in all of their states, from top - normal, inert, active and spun. The whole set was made with dark background of the LED screen reels so they pop with light.

Assembled game components. Unique to this game, the background wasn't a graphical asset, but hard coded smooth animation of light block pillars moving into the horizon.

Assembled game components. Unique to this game, the background wasn't a graphical asset, but hard coded smooth animation of light block pillars moving into the horizon.

Feature Splash Screen explains two key features and uses injected animation reels on top of animated background.

Feature Splash Screen explains two key features and uses injected animation reels on top of animated background.

Clear cut view of the LED screen used for the game where all light effects are animated upon by letting each 'pixel' of the screen to create stylized, blocky light displays.

Clear cut view of the LED screen used for the game where all light effects are animated upon by letting each 'pixel' of the screen to create stylized, blocky light displays.