The magic is almost gone. It is a normal phenomenon on Posterra, if you can believe the chronicles, archives and historians as well as many tales of the tribes and folk that lived here for more than a few generations. Magic has its ebbs and flows – times when it seeps into every corner and fill the realms with impossible and times when it wanes, returning to the core, resting in the world darkest places when the last figments and wisps of it cling to the surface in enchanted stones and gems, in relics and mighty artefacts. In such times Wizards – proper and powerful beyond reason – are extremely rare if not completely extinct, their powers gone, they ability to gather power severed or limited in potency to a great extent. But there is never a void in the market for magic, and even if grand spells are no longer a thing, plenty of lowly shamans, hedge wizards and cantrip users can finally have their five minutes, as their meagre powers finally are up to par with the great arcane lords and the business for small enchantments and simple spells is always in demand, even more now, when there is no big, bombastic solution to problems. Farmers no longer can call upon a huge rain to battle the drought, but they can buy a wand to find water veins in their lands. Warriors cannot count on powerful spells to make them invulnerable and stronger than a cohort, but they can still get a spell that keeps a blade sharp or let their blade glow when sensing a threat. And so on – the cantrippers roam the towns and villages in their colourful carts, selling their little magic to whoever needs it.