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#24 - Knight of the Sovereign

The armies of the Dreadwake are the armies of the Sovereign. As their ways govern, it is the Soveregin, always and forever, who plans and schemes to invade realspace, to crack through the thin membrance of sanity and spill the fractal cacophony of beautiful madness to wreak havoc upon the rational world and reshape it into something gloriously intangible, indescribable, impossible. As the armies made of pure ideas march, the ideas take form, beaten into them by the every corrupting touch of physical laws – gravities, thermodynamics, dimensionality, time, space… They do not just give up and push from all possible vectors upon the protozoan mass of uncreation, burning with annihilating touch at their contact yet still trying its best to form the unruly ideas of great hunger of form into forms that they will try to instantly reject. That’s why the forms are often so similar. That is why we see them in their distict roles on the field of horror wars and give them names after our oldest game, the Regicide. Pawns and bishops, knights and towers. Knights are the nimblest forms, essense of velocity and notions of speedy degradation into insanity given form. Often spindly and fleeting, their forms changing on the fly as they pounce like dolphins from the tide of change to destroy the foes of the marche lunatique.